category
   Top > Games > Video_Games

subcategories
Action Driving_and_Racing Music_and_Dance
Action-Adventure Educational News_and_Reviews
Adventure Emulation Platform
Browser_Based Fan_Pages Puzzle
Chats_and_Forums Fighting Recreation
Cheats_and_Hints Game_Design Roleplaying
Clans_and_Guilds Handheld_Platforms Shooter
Computer_Platforms History Simulation
Console_Platforms Humor_and_Jokes Sports
Conventions Humorous Strategy
Developers_and_Publishers Massive_Multiplayer_Online Word_Games
Directories Multiplayer
Downloads Music
related_categories
Top/Arts/Movies/Filmmaking/Film_Formats/Machinima
Top/Kids_and_Teens/Games/Computer_and_Video

websites
1. And Alice Played a Video Game
A study by Souvik Mukherjee of the relationship between children's fantasy adventure stories and interactive computer games of American McGee's Alice and Harry Potter and the Sorcerer's Stone.
http://www.literature-study-online.com/essays...
2. Are Video Games Art?
An article by Aaron Smuts discussing modern art and the role of video games within its definition.
http://www.contempaesthetics.org/newvolume/pa...
3. Computer and Video Games Survey
Annual quantitative survey to describe gamers hardware, software and connectivity set-ups.
http://www.video-games-survey.com/
4. Game Config.co.uk
TCP and UDP port settings for popular online games for Windows, PlayStation 2, and Xbox.
http://www.gameconfig.co.uk/
5. Geelix
Social gaming service for sharing high definition gameplay experiences.
http://www.geelix.com
6. Genre and the Video Game
An analysis of genre categorization as applied to video games in contrast with books and film, with definitions and examples.
http://www.robinlionheart.com/gamedev/genres....
7. Open Site: Video Games
A volunteer-run encyclopedia categorized by genre. Includes information, review overviews, hints, release dates, and artwork.
http://open-site.org/Games/Video_Games/
8. PBS - The Video Game Revolution
Companion site to the PBS program, "The Video Game Revolution." Examines the evolution and history of the video game industry, from the 1950s through today, the impact of video games on society and culture, and the future of electronic gaming.
http://www.pbs.org/kcts/videogamerevolution/


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